This product is a collection of 209 sound effects of sanding on wood (a 2×4″ plank) with P80 grit-sizedsandpaper. They are recorded, compiled, and put together in a neat sound pack of 108 files where some are tailored for Filmmaking/TV sound design, and others are created specifically with game/interactive audio work in mind.
This is a general demo covering most categories in the sound pack.
00:00-00:01 Sandpaper on wood, Fast, Dry, Short take, Stereo 00:01-00:03 Sandpaper on wood, Slow, Dry, Short take, Stereo 00:03-00:05 Sandpaper on wood, Workbench, Slow, Dry, Short take 00:06-00:07 Sandpaper on wood, Separated, Short stroke, Backwards, Variation 1 + Separated, Short stroke, Forward, Variation 1 00:07-00:09 Sandpaper on wood, Workbench, Start stop, Dry, Fast stop 00:09-00:13 Sandpaper on wood, Slow, Room, Short take, Stereo 00:13-00:18 Sandpaper on wood, Medium speed, Dry, Stereo 00:19-00:21 Sandpaper on wood, Workbench, Medium speed, Dry, Short take 00:21-00:28 Sandpaper on wood, Casual sanding, Dry, Stereo 00:28-00:29 Sandpaper, Handling, Dry 00:29-00:31 Sandpaper, Hit and flap on wood, Dry 00:31-00:32 Sandpaper on wood, Workbench, End of wooden plank, Short strokes, Dry 00:32-00:33 Sandpaper on wood, Workbench, End of wooden plank, Dry 00:33-00:42 Sandpaper on wood, Casual sanding, Room, Stereo 00:42-00:54 Sandpaper on wood, Casual sanding, Dry
THE RECORDING PROCESS
– Recording equipment
The microphone used for most mono recordings is the Neumann TLM103D, a completely digital microphone. The sound waves entering the microphone are instantly converted to digital data, without any analog amplifying in the microphone itself. The TLM103D is a microphone of the type large-diaphragm cardioid condenser.
For stereo recording, a pair of Neumann KM184D was used. These are also completely digital, following the same principles as the TLM103D when it comes to the recording signal. The KM184D’s are small-diaphragm cardioid microphones
The recording unit used is the Sound Devices 788T.
– Recording Settings
Everything was recorded in 96KHz 24bit waveforms. The standard for audio in video is 48KHz. The 96KHz recording allows for pitching the sounds down to corresponding 50% of speed and still be within the 48KHz sample rate, with all data within the human hearing range preserved. This can come in handy when sound designing for slow-motion action, where the use of pitched-down versions of sound effects to match the action is common practice.
– Recording methodology
Recording distance: Dry takes (anechoic) were recorded from 1 meter. The takes with room tone had a 3,5 meters recording distance, except for the “Sandpaper on wood, Casual sanding, Trough door from another room, Stereo” which had an even longer distance between sound source and microphones.
There’s a different approach already when recording for Film/TV, and when recording for games/interactive. This is due to the different nature of sound design for Film/TV, and for Games/Interactive respectively.
Recording for Film/TV (multi-take sound effect files) When creating sound effect tracks for Film/TV sound design, we focus on diversity within the same files. In this specific case, it means recording long uninterrupted sequences of sandpapering action, and then choosing the best parts according to two quality aspects: – Long sequences covering many different sanding/scraping activities. – The recordings need to be technically consistent, so the different sounds match. When done correctly, the result is long sound effect files with lots of different activities that can be combined seamlessly with each other.
Recording for Games/Interactive (separated sound effect files) Whereas the Film/TV recording aims for long uninterrupted takes, the approach when recording for game/interactive audio is a bit different. There can’t be any long dynamic sequences of action, since the use of the sound effects will be interactive and not predefined in the same predictive way as for Film/TV. Hence, the sound effects need to be divided into smaller, shorter entities. This is what we call separated sound effects. The recording methodology for this is to record lots of single takes and choose the ones with the most similar attack, perceived volume, and length. The result is separated files containing one take each. They are virtually identical, but still unique recordings of unique activities. These files are labeled “variation 1”, “variation 2” and so on.
Why is this significant? Because when using the sound effects in an interactive setting, they are triggered to play, bound to a specific event. Hence the sound designer has limited control over the end result, which is the sum of actions from the end-user, programming, and many other variables. The bottom line is- the separated sound effects need to be similar enough to work seamlessly together, and still unique enough to sound natural and dynamic when used together, however they are combined. Alternating between the different files “variation 1”, “variation 2” etc. is preferable in order to avoid a non-natural, “machine gun-ish” feel to the sounds when they are repeated many times in a row.
This demo illustrates how seamlessly the separated sounds work together, and how alternating between the different variations makes it sound dynamic and natural:
SEPARATED SOUNDS DEMO
The different variations of a separated sound are labeled as variation 1, variation 2, and so on. These are the waveforms of two sets of separated variations – the long stroke forward and backward.
Sandpaper on wood, Separated, Long stroke, Forward, Variation 1
Sandpaper on wood, Separated, Long stroke, Forward, Variation 2
Sandpaper on wood, Separated, Long stroke, Forward, Variation 3
Sandpaper on wood, Separated, Long stroke, Backwards, Variation 1
Sandpaper on wood, Separated, Long stroke, Backwards, Variation 2
–
Sandpaper on wood, Separated, Long stroke, Backwards, Variation 3
These long stroke-variations are also a part of this demo highlighting the usage of separated-variations-tracks together:
00:00 Sandpaper on wood, Separated, Long stroke, Forward, Variation 3.wav Sandpaper on wood, Separated, Long stroke, Backwards, Variation 3.wav (repeated four times) 00:05 Sandpaper on wood, Separated, Short stroke, Backwards, Variation 1.wav Sandpaper on wood, Separated, Short stroke, Forward, Variation 1.wav Sandpaper on wood, Separated, Short stroke, Backwards, Variation 3.wav Sandpaper on wood, Separated, Short stroke, Forward, Variation 3.wav (repeated four times) 00:11 Sandpaper on wood, Workbench, Separated, Long stroke, Forward, Variation 2.wav Sandpaper on wood, Workbench, Separated, Long stroke, Backwards, Variation 2.wav Sandpaper on wood, Workbench, Separated, Long stroke, Forward, Variation 1.wav Sandpaper on wood, Workbench, Separated, Long stroke, Backwards, Variation 1.wav (repeated four times) 00:19 Sandpaper on wood, Workbench, Separated, Short stroke, Forward, Variation 1.wav Sandpaper on wood, Workbench, Separated, Short stroke, Backwards, Variation 2.wav Sandpaper on wood, Workbench, Separated, Short stroke, Backwards, Variation 4.wav Sandpaper on wood, Workbench, Separated, Short stroke, Forward, Variation 4.wav (repeated four times)
This demo was made by just putting the sounds after one another. No effects, plugins, or even fades have been used. Please note how the order also varies between different sets – forward/backward, forward/forward, and backward/backward variations work equally well together. Keep in mind, these separated-variations work splendidly for non-interactive sound design, also.
This concept of several very similar variations of a sound effect or music instrument sample is also known as round-robin
EDITING AND FINALIZING
– Editing and Post-Processing
After recording, the editing and finalizing are the final steps before the product is ready for use. So what have we done? Short answer – as little as possible. We believe in minimal processing, this applies to all our products. Only a FabFilter Pro-Q (linear phase mode) highpass filter is applied to remove very low frequencies. And lastly fades in/out for each track.
– Finalizing and compiling the product
The sound effect tracks are named according to the different sanding/scraping activities they contain. In addition, the files are named according to: – Dry/Room This communicates whether the recordings are made in a dry (anechoic) setting, or with room tone. Separated Variations As is described above, the separated sound files are named and grouped together with “variation 1”, “variation 2”,… in the file names. The Sandpaper on Wood Sound Pack contains 4×2 sets of separated variations, across a total of 31 different tracks. Short takes These are neat short, dynamic sound effect tracks with less browsing within the files, for quick choosing and using. There are 27 short takes in total. Stereo Recordings made in stereo contain the name stereo in the file name.
The Sandpaper on wood Sound Pack is available for purchase in our webshop
Browse the full contents of this product below.
RecID
Filename
Duration (mm:ss:fff)
1
Sandpaper on wood, Casual sanding, Dry, Stereo.wav
00:26.000
2
Sandpaper on wood, Casual sanding, Dry.wav
00:38.750
3
Sandpaper on wood, Casual sanding, Room, Stereo.wav
01:01.250
4
Sandpaper on wood, Casual sanding, Trough door from another room, Stereo.wav
00:42.500
5
Sandpaper on wood, Corner, Fast, Room, Short take, Stereo.wav
00:01.750
6
Sandpaper on wood, Corner, Fast, Room, Stereo.wav
00:06.000
7
Sandpaper on wood, End of wooden plank, Dry.wav
00:03.750
8
Sandpaper on wood, Fast, Dry, Short take, Stereo.wav
00:01.250
9
Sandpaper on wood, Fast, Dry, Short take.wav
00:01.250
10
Sandpaper on wood, Fast, Dry, Stereo.wav
00:12.000
11
Sandpaper on wood, Fast, Dry.wav
00:08.750
12
Sandpaper on wood, Fast, Room, Short take, Stereo.wav
00:02.000
13
Sandpaper on wood, Fast, Room, Stereo.wav
00:17.000
14
Sandpaper on wood, Long strokes, Medium slow, Room, Short take, Stereo.wav
00:02.250
15
Sandpaper on wood, Long strokes, Slow, Room, Stereo.wav
00:19.250
16
Sandpaper on wood, Medium speed, Dry, Short take, Stereo.wav
00:03.000
17
Sandpaper on wood, Medium speed, Dry, Short take.wav
00:01.500
18
Sandpaper on wood, Medium speed, Dry, Stereo.wav
00:16.750
19
Sandpaper on wood, Medium speed, Dry.wav
00:06.750
20
Sandpaper on wood, Medium speed, Room, Short take, Stereo.wav
00:03.000
21
Sandpaper on wood, Medium speed, Room, Stereo.wav
00:14.500
22
Sandpaper on wood, Medium speed, Room.wav
00:04.500
23
Sandpaper on wood, Separated, Long stroke, Backwards, Variation 1.wav
00:00.875
24
Sandpaper on wood, Separated, Long stroke, Backwards, Variation 2.wav
00:00.875
25
Sandpaper on wood, Separated, Long stroke, Backwards, Variation 3.wav
00:00.875
26
Sandpaper on wood, Separated, Long stroke, Forward, Variation 1.wav
00:00.875
27
Sandpaper on wood, Separated, Long stroke, Forward, Variation 2.wav
00:00.875
28
Sandpaper on wood, Separated, Long stroke, Forward, Variation 3.wav
00:00.875
29
Sandpaper on wood, Separated, Short stroke, Backwards, Variation 1.wav
00:00.375
30
Sandpaper on wood, Separated, Short stroke, Backwards, Variation 2.wav
00:00.375
31
Sandpaper on wood, Separated, Short stroke, Backwards, Variation 3.wav
00:00.375
32
Sandpaper on wood, Separated, Short stroke, Backwards, Variations.wav
00:13.000
33
Sandpaper on wood, Separated, Short stroke, Forward, Variation 1.wav
00:00.375
34
Sandpaper on wood, Separated, Short stroke, Forward, Variation 2.wav
00:00.375
35
Sandpaper on wood, Separated, Short stroke, Forward, Variation 3.wav
00:00.375
36
Sandpaper on wood, Separated, Short stroke, Forward, Variations.wav
00:20.496
37
Sandpaper on wood, Short edge, Fast, Dry, Short take.wav
00:01.250
38
Sandpaper on wood, Short edge, Fast, Dry.wav
00:08.262
39
Sandpaper on wood, Slow, Dry, Short take, Stereo.wav
00:01.500
40
Sandpaper on wood, Slow, Dry, Short take.wav
00:02.750
41
Sandpaper on wood, Slow, Dry, Stereo.wav
00:12.000
42
Sandpaper on wood, Slow, Dry.wav
00:14.500
43
Sandpaper on wood, Slow, Room, Short take, Stereo.wav
00:05.000
44
Sandpaper on wood, Slow, Room, Stereo.wav
00:17.000
45
Sandpaper on wood, Slow, Room.wav
00:14.750
46
Sandpaper on wood, Start stop, Dry, Variations, Stereo.wav
01:28.750
47
Sandpaper on wood, Start stop, Dry, Variations.wav
00:36.000
48
Sandpaper on wood, Start stop, Dry.wav
00:02.000
49
Sandpaper on wood, Workbench, Casual sanding, Dry.wav
00:59.000
50
Sandpaper on wood, Workbench, Corner, Medium speed, Dry, Short take.wav
00:01.500
51
Sandpaper on wood, Workbench, Corner, Medium speed, Dry.wav
00:19.000
52
Sandpaper on wood, Workbench, End of wooden plank, Dry, Variations.wav
00:20.500
53
Sandpaper on wood, Workbench, End of wooden plank, Dry.wav
00:00.750
54
Sandpaper on wood, Workbench, End of wooden plank, Short strokes, Dry.wav
00:01.000
55
Sandpaper on wood, Workbench, Fast, Dry, Short take.wav
00:01.250
56
Sandpaper on wood, Workbench, Fast, Dry.wav
00:13.000
57
Sandpaper on wood, Workbench, Long edge, Medium speed, Dry.wav
00:09.750
58
Sandpaper on wood, Workbench, Long edge, Uneven strokes, Dry, Short take.wav
00:03.250
59
Sandpaper on wood, Workbench, Long edge, Uneven strokes, Dry.wav
00:41.750
60
Sandpaper on wood, Workbench, Long strokes, Fast, Dry.wav
00:08.250
61
Sandpaper on wood, Workbench, Long strokes, Medium slow, Dry, Short take.wav
00:03.000
62
Sandpaper on wood, Workbench, Long strokes, Medium slow, Dry.wav
00:12.250
63
Sandpaper on wood, Workbench, Long strokes, Medium speed, Dry, Short take.wav
00:02.250
64
Sandpaper on wood, Workbench, Long strokes, Medium speed, Dry.wav
00:14.250
65
Sandpaper on wood, Workbench, Long strokes, Slow, Dry, Short take.wav
00:04.250
66
Sandpaper on wood, Workbench, Long strokes, Slow, Dry.wav
00:16.000
67
Sandpaper on wood, Workbench, Long strokes, Very slow, Dry, Short take.wav
00:06.000
68
Sandpaper on wood, Workbench, Long strokes, Very slow, Dry.wav
00:22.250
69
Sandpaper on wood, Workbench, Medium slow, Dry, Short take.wav
00:01.750
70
Sandpaper on wood, Workbench, Medium slow, Dry.wav
00:18.500
71
Sandpaper on wood, Workbench, Medium speed, Dry, Short take.wav
00:02.500
72
Sandpaper on wood, Workbench, Medium speed, Dry.wav
00:16.000
73
Sandpaper on wood, Workbench, Separated, Long edge.wav
00:00.500
74
Sandpaper on wood, Workbench, Separated, Long stroke, Backwards, Variation 1.wav
00:00.750
75
Sandpaper on wood, Workbench, Separated, Long stroke, Backwards, Variation 2.wav
00:00.750
76
Sandpaper on wood, Workbench, Separated, Long stroke, Backwards, Variation 3.wav
00:00.750
77
Sandpaper on wood, Workbench, Separated, Long stroke, Forward, Variation 1.wav
00:00.750
78
Sandpaper on wood, Workbench, Separated, Long stroke, Forward, Variation 2.wav
00:00.750
79
Sandpaper on wood, Workbench, Separated, Long stroke, Forward, Variation 3.wav
00:00.750
80
Sandpaper on wood, Workbench, Separated, Short stroke, Backwards, Variation 1.wav
00:00.375
81
Sandpaper on wood, Workbench, Separated, Short stroke, Backwards, Variation 2.wav
00:00.375
82
Sandpaper on wood, Workbench, Separated, Short stroke, Backwards, Variation 3.wav
00:00.375
83
Sandpaper on wood, Workbench, Separated, Short stroke, Backwards, Variation 4.wav
00:00.375
84
Sandpaper on wood, Workbench, Separated, Short stroke, Backwards, Variation 5.wav
00:00.375
85
Sandpaper on wood, Workbench, Separated, Short stroke, Forward, Variation 1.wav
00:00.375
86
Sandpaper on wood, Workbench, Separated, Short stroke, Forward, Variation 2.wav
00:00.375
87
Sandpaper on wood, Workbench, Separated, Short stroke, Forward, Variation 3.wav
00:00.375
88
Sandpaper on wood, Workbench, Separated, Short stroke, Forward, Variation 4.wav
00:00.375
89
Sandpaper on wood, Workbench, Separated, Short stroke, Forward, Variation 5.wav
00:00.375
90
Sandpaper on wood, Workbench, Short edge, Fast, Dry, Short take.wav
00:01.250
91
Sandpaper on wood, Workbench, Short edge, Fast, Dry.wav
00:04.000
92
Sandpaper on wood, Workbench, Short edge, Medium slow, Dry, Short take.wav
00:01.500
93
Sandpaper on wood, Workbench, Short edge, Medium slow, Dry.wav
00:08.750
94
Sandpaper on wood, Workbench, Short edge, Medium speed, Dry, Short take.wav
00:01.250
95
Sandpaper on wood, Workbench, Short edge, Medium speed, Dry.wav
00:10.500
96
Sandpaper on wood, Workbench, Short edge, Slow, Dry, Short take.wav
00:02.000
97
Sandpaper on wood, Workbench, Short edge, Slow, Dry.wav
00:13.000
98
Sandpaper on wood, Workbench, Slow, Dry, Short take.wav
00:03.500
99
Sandpaper on wood, Workbench, Slow, Dry.wav
00:22.000
100
Sandpaper on wood, Workbench, Start stop, Dry, Fast stop.wav
00:01.250
101
Sandpaper on wood, Workbench, Start stop, Dry, Variations.wav
01:04.000
102
Sandpaper on wood, Workbench, Start stop, Dry.wav
00:01.750
103
Sandpaper on wood, Workbench, Very slow, Dry, Short take.wav
Product Insight – Sandpaper on wood (and how to make a sound pack suited for both Film and Game audio work)
WHAT IS THIS PRODUCT?
This product is a collection of 209 sound effects of sanding on wood (a 2×4″ plank) with P80 grit-sized sandpaper. They are recorded, compiled, and put together in a neat sound pack of 108 files where some are tailored for Filmmaking/TV sound design, and others are created specifically with game/interactive audio work in mind.
THE GOALS
Apart from creating well sounding, high-quality sound effects, the main goals were to:
1) Create and compile a sound effects pack targeted for both Filmmaking/TV and game/interactive sound design.
2) That the sound effects could be used in many other situations involving friction/dragging objects, in addition to sanding on wood activities.
WHAT DOES IT SOUND LIKE?
This is a general demo covering most categories in the sound pack.
00:00-00:01 Sandpaper on wood, Fast, Dry, Short take, Stereo
00:01-00:03 Sandpaper on wood, Slow, Dry, Short take, Stereo
00:03-00:05 Sandpaper on wood, Workbench, Slow, Dry, Short take
00:06-00:07 Sandpaper on wood, Separated, Short stroke, Backwards, Variation 1 + Separated, Short stroke, Forward, Variation 1
00:07-00:09 Sandpaper on wood, Workbench, Start stop, Dry, Fast stop
00:09-00:13 Sandpaper on wood, Slow, Room, Short take, Stereo
00:13-00:18 Sandpaper on wood, Medium speed, Dry, Stereo
00:19-00:21 Sandpaper on wood, Workbench, Medium speed, Dry, Short take
00:21-00:28 Sandpaper on wood, Casual sanding, Dry, Stereo
00:28-00:29 Sandpaper, Handling, Dry
00:29-00:31 Sandpaper, Hit and flap on wood, Dry
00:31-00:32 Sandpaper on wood, Workbench, End of wooden plank, Short strokes, Dry
00:32-00:33 Sandpaper on wood, Workbench, End of wooden plank, Dry
00:33-00:42 Sandpaper on wood, Casual sanding, Room, Stereo
00:42-00:54 Sandpaper on wood, Casual sanding, Dry
THE RECORDING PROCESS
– Recording equipment
The microphone used for most mono recordings is the Neumann TLM103D, a completely digital microphone. The sound waves entering the microphone are instantly converted to digital data, without any analog amplifying in the microphone itself. The TLM103D is a microphone of the type large-diaphragm cardioid condenser.
For stereo recording, a pair of Neumann KM184D was used. These are also completely digital, following the same principles as the TLM103D when it comes to the recording signal. The KM184D’s are small-diaphragm cardioid microphones
The recording unit used is the Sound Devices 788T.
– Recording Settings
Everything was recorded in 96KHz 24bit waveforms. The standard for audio in video is 48KHz. The 96KHz recording allows for pitching the sounds down to corresponding 50% of speed and still be within the 48KHz sample rate, with all data within the human hearing range preserved. This can come in handy when sound designing for slow-motion action, where the use of pitched-down versions of sound effects to match the action is common practice.
– Recording methodology
Recording distance:
Dry takes (anechoic) were recorded from 1 meter. The takes with room tone had a 3,5 meters recording distance, except for the “Sandpaper on wood, Casual sanding, Trough door from another room, Stereo” which had an even longer distance between sound source and microphones.
Recording for Film/TV (multi-take sound effect files)
When creating sound effect tracks for Film/TV sound design, we focus on diversity within the same files. In this specific case, it means recording long uninterrupted sequences of sandpapering action, and then choosing the best parts according to two quality aspects:
– Long sequences covering many different sanding/scraping activities.
– The recordings need to be technically consistent, so the different sounds match.
When done correctly, the result is long sound effect files with lots of different activities that can be combined seamlessly with each other.
Recording for Games/Interactive (separated sound effect files)
Whereas the Film/TV recording aims for long uninterrupted takes, the approach when recording for game/interactive audio is a bit different. There can’t be any long dynamic sequences of action, since the use of the sound effects will be interactive and not predefined in the same predictive way as for Film/TV. Hence, the sound effects need to be divided into smaller, shorter entities. This is what we call separated sound effects. The recording methodology for this is to record lots of single takes and choose the ones with the most similar attack, perceived volume, and length. The result is separated files containing one take each. They are virtually identical, but still unique recordings of unique activities. These files are labeled “variation 1”, “variation 2” and so on.
Why is this significant?
Because when using the sound effects in an interactive setting, they are triggered to play, bound to a specific event. Hence the sound designer has limited control over the end result, which is the sum of actions from the end-user, programming, and many other variables. The bottom line is- the separated sound effects need to be similar enough to work seamlessly together, and still unique enough to sound natural and dynamic when used together, however they are combined. Alternating between the different files “variation 1”, “variation 2” etc. is preferable in order to avoid a non-natural, “machine gun-ish” feel to the sounds when they are repeated many times in a row.
This demo illustrates how seamlessly the separated sounds work together, and how alternating between the different variations makes it sound dynamic and natural:
SEPARATED SOUNDS DEMO
The different variations of a separated sound are labeled as variation 1, variation 2, and so on. These are the waveforms of two sets of separated variations – the long stroke forward and backward.
Sandpaper on wood, Separated, Long stroke, Forward, Variation 1
Sandpaper on wood, Separated, Long stroke, Forward, Variation 2
Sandpaper on wood, Separated, Long stroke, Forward, Variation 3
Sandpaper on wood, Separated, Long stroke, Backwards, Variation 1
Sandpaper on wood, Separated, Long stroke, Backwards, Variation 2
–
Sandpaper on wood, Separated, Long stroke, Backwards, Variation 3
These long stroke-variations are also a part of this demo highlighting the usage of separated-variations-tracks together:
The contents of the demo track:
00:00
Sandpaper on wood, Separated, Long stroke, Forward, Variation 3.wav
Sandpaper on wood, Separated, Long stroke, Backwards, Variation 3.wav
(repeated four times)
00:05
Sandpaper on wood, Separated, Short stroke, Backwards, Variation 1.wav
Sandpaper on wood, Separated, Short stroke, Forward, Variation 1.wav
Sandpaper on wood, Separated, Short stroke, Backwards, Variation 3.wav
Sandpaper on wood, Separated, Short stroke, Forward, Variation 3.wav
(repeated four times)
00:11
Sandpaper on wood, Workbench, Separated, Long stroke, Forward, Variation 2.wav
Sandpaper on wood, Workbench, Separated, Long stroke, Backwards, Variation 2.wav
Sandpaper on wood, Workbench, Separated, Long stroke, Forward, Variation 1.wav
Sandpaper on wood, Workbench, Separated, Long stroke, Backwards, Variation 1.wav
(repeated four times)
00:19
Sandpaper on wood, Workbench, Separated, Short stroke, Forward, Variation 1.wav
Sandpaper on wood, Workbench, Separated, Short stroke, Backwards, Variation 2.wav
Sandpaper on wood, Workbench, Separated, Short stroke, Backwards, Variation 4.wav
Sandpaper on wood, Workbench, Separated, Short stroke, Forward, Variation 4.wav
(repeated four times)
This demo was made by just putting the sounds after one another. No effects, plugins, or even fades have been used. Please note how the order also varies between different sets – forward/backward, forward/forward, and backward/backward variations work equally well together. Keep in mind, these separated-variations work splendidly for non-interactive sound design, also.
EDITING AND FINALIZING
– Editing and Post-Processing
After recording, the editing and finalizing are the final steps before the product is ready for use. So what have we done?
Short answer – as little as possible.
We believe in minimal processing, this applies to all our products.
Only a FabFilter Pro-Q (linear phase mode) highpass filter is applied to remove very low frequencies. And lastly fades in/out for each track.
– Finalizing and compiling the product
The sound effect tracks are named according to the different sanding/scraping activities they contain. In addition, the files are named according to:
– Dry/Room
This communicates whether the recordings are made in a dry (anechoic) setting, or with room tone.
Separated Variations
As is described above, the separated sound files are named and grouped together with “variation 1”, “variation 2”,… in the file names. The Sandpaper on Wood Sound Pack contains 4×2 sets of separated variations, across a total of 31 different tracks.
Short takes
These are neat short, dynamic sound effect tracks with less browsing within the files, for quick choosing and using. There are 27 short takes in total.
Stereo
Recordings made in stereo contain the name stereo in the file name.
The Sandpaper on wood Sound Pack is available for purchase in our webshop
Browse the full contents of this product below.