A selection of our products are available for download both with conventional file naming, and with UCS compliant file naming. The sound effects, their metadata-tagging, and everything else is identical for both options – the only difference is the naming of the actual sound files.
Features
Conventional file naming
UCS Compliant file naming
File format
96KHz 24 bit wave files
96KHz 24 bit wave files
Soundminer Metadata-tagging
Keywords + UCS Compliant
Keywords + UCS Compliant
Unlimited download
Yes, email links + signed-in
Yes, email links + signed-in
After purchase, there are two download links available for these multiformat products. You can choose either one of them, or download both formats at your own discretion. And as with all purchases in our webshop, the download links you receive via email are available for unlimited download, and also accessible via your account (if you’ve created one).
Not sure which file naming format to choose? Read on below to learn more.
About our conventional file naming
Our conventional file naming format was developed to be easy to read, and to be consistent for easy browsing and finding regardless of the size of your sound library. The nomenclature (classification and naming) follows a simple syntax:
Every specification starts with a capital letter, followed by only lowercase letters. Specifications are divided with a comma sign. The word(s) before the first comma always contains the Label/Category info. Our conventional, easy-to-read naming format also operate by these rules:
– File names are compact and concise. As short as possible but not leaving out important info.
– No abbreviations are used in file names. Abbreviations aren’t easy to read, and can be ambiguous.
– All file names are unique. For correct alphabetical sorting and easy browsing, there can be no doubles.
– Attributes are not specified as 1, 2, 3 or A, B, C etc., but rather named in a more descriptive way, highlighting the difference between them. (With the exception of round robin-variations of separated-sounds targeted for game audio/interactive. Read more here)
Hence, even if all sound effects are put in the same folder, they will be sorted automatically. The more relation there is between different sound files, the closer they’ll be to each other.
Examples of conventional named files: Footstep, Wild grass and weeds, Separated, Hard.wav Electric typewriter, Enter, Room
About UCS file naming
UCS File naming: UCS is an abbreviation for Universal Category System, which is a public domain initiative to standardize categorization of sound effects. The UCS initiative have created (currently) 657 predefined categories to put sounds into. The file names follows a strict syntax where – among other functions – the category is put first in the file name. Hence, there’s a consistency regardless of whoever created and named the sound effects. Read more about the UCS standard and naming over at the official UCS site.
Examples of UCS compliant file names: FEETHmn_Footstep, Wild grass and weeds, Separated, Hard_MSFX_MSFX19.wav COMType_Electric typewriter, Enter, Room_MSFX_MSFX17.wav
Conventional File Naming
UCS Compliant File Naming
Footstep, Wild grass and weeds, Fast jog.wav
FEETHmn_Footstep, Wild grass and weeds, Separated, Hard_MSFX_MSFX19.wav
As mentioned above, the sound effects themselves and their technical, creative and acoustic qualities are identical regardless of which format you choose. This choice is a matter of how you organize your sound effects, and what your long-term planning looks like.
If you’re unsure of the answer to these questions, you should probably go for the conventional file naming format. The easy-to-read file names will suit better for casual browsing and finding what you need quickly.
If you have a more elaborate agenda to organizing your sound library, the UCS compliant format might come in handy. To fully utilize the UCS functionality though, you’d need software able to process the UCS file names properly.
However – if you work with metadata – please note that our conventional named format covers the UCS info within the Soundminer metadata as well.
File naming formats
File naming formats
A selection of our products are available for download both with conventional file naming, and with UCS compliant file naming. The sound effects, their metadata-tagging, and everything else is identical for both options – the only difference is the naming of the actual sound files.
After purchase, there are two download links available for these multiformat products.
You can choose either one of them, or download both formats at your own discretion.
And as with all purchases in our webshop, the download links you receive via email are available for unlimited download, and also accessible via your account (if you’ve created one).
Not sure which file naming format to choose? Read on below to learn more.
About our conventional file naming
Our conventional file naming format was developed to be easy to read, and to be consistent for easy browsing and finding regardless of the size of your sound library.
The nomenclature (classification and naming) follows a simple syntax:
Every specification starts with a capital letter, followed by only lowercase letters. Specifications are divided with a comma sign.
The word(s) before the first comma always contains the Label/Category info.
Our conventional, easy-to-read naming format also operate by these rules:
– File names are compact and concise.
As short as possible but not leaving out important info.
– No abbreviations are used in file names.
Abbreviations aren’t easy to read, and can be ambiguous.
– All file names are unique.
For correct alphabetical sorting and easy browsing, there can be no doubles.
– Attributes are not specified as 1, 2, 3 or A, B, C etc., but rather named in a more descriptive way, highlighting the difference between them. (With the exception of round robin-variations of separated-sounds targeted for game audio/interactive. Read more here)
Hence, even if all sound effects are put in the same folder, they will be sorted automatically.
The more relation there is between different sound files, the closer they’ll be to each other.
Examples of conventional named files:
Footstep, Wild grass and weeds, Separated, Hard.wav
Electric typewriter, Enter, Room
About UCS file naming
UCS File naming:
UCS is an abbreviation for Universal Category System, which is a public domain initiative to standardize categorization of sound effects. The UCS initiative have created (currently) 657 predefined categories to put sounds into. The file names follows a strict syntax where – among other functions – the category is put first in the file name. Hence, there’s a consistency regardless of whoever created and named the sound effects. Read more about the UCS standard and naming over at the official UCS site.
Examples of UCS compliant file names:
FEETHmn_Footstep, Wild grass and weeds, Separated, Hard_MSFX_MSFX19.wav
COMType_Electric typewriter, Enter, Room_MSFX_MSFX17.wav
What format should I choose?
As mentioned above, the sound effects themselves and their technical, creative and acoustic qualities are identical regardless of which format you choose. This choice is a matter of how you organize your sound effects, and what your long-term planning looks like.
If you’re unsure of the answer to these questions, you should probably go for the conventional file naming format. The easy-to-read file names will suit better for casual browsing and finding what you need quickly.
If you have a more elaborate agenda to organizing your sound library, the UCS compliant format might come in handy. To fully utilize the UCS functionality though, you’d need software able to process the UCS file names properly.
However – if you work with metadata – please note that our conventional named format covers the UCS info within the Soundminer metadata as well.